Joined the Dragon's Lake team at Room8 Studio. Creating 3D stylized characters for
AAA game publishers.
In addition to modeling assets, I also managed project scheduling, providing daily
feedback on the team’s work, file management & naming convention, providing
support for specific techniques to junior artists, asset creation, optimizing deliveries
& streamlining production times.
Joined the passion driven team of Little Grim in the making of a new game. This is an
unpaid side project where we work as a team during our spare time. Worked on the
main characters for the Demo launch, including high-poly sculpting, game
retopology, UVing and texturing.